Edit 25th May 2017 – first update video on the gore effects since the review:
A review of the blood and gore effects in Verdun with Horrors of War free expansion (M2H, Blackmill Games)
For proper disclosure: I have received a review copy from the development team free of charge, took part in the closed beta and offered feedback, and am friends with one of the devs.
As you see in the video, none of these effect the content of the review itself and the criticism. If I would feel that it did, I’d make the video in a different format.
Special thanks to ArmorDonio and TheEngineerFromTCR for helping me test stuff for this review and film some footage.
All of my gore reviews can be found here:
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We must go deeper! Further discussion on several aspects mentioned in this gore review
A discussion on damage models in gaming and response animations
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Background music:
Apocalyptic Visions
Devil’s Courtyard
Deadly Obsession
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About Gore Reviews:
Gore Reviews is a review series reviewing blood and gore effects in games that are considered gory.
Attention to detail will be rewarded with high scores, while flashy, but superficial effects (such as blood puffs) will not impact the score much.
The final score is calculated by the following categories:
Body damage – 30%
Environment – 30%
Animations and sounds – 30%
The feel – 10%
Why is gore important? It’s simply feedback for the action on the screen. What’s more fun, seeing detailed response for every hit you make on an enemy or seeing the enemy sleeping peacefully after a mortar exploded by their feet? Compare 1987`s Robocop movie to 2014`s Robocop movie. Also “Saving Private Ryan” wouldn’t have nearly the same effect without the gore too.
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Fun fact, with a lot of flame throwers, death was almost always instantaneous so in actuality it makes sense characters don't wiggle around all that much.
Not to mention passing out from the sheer amount of pain, or the fire burning muscle and sinew that could be responsible for possible screaming and writhing. A lot of fire related deaths don't actually go on for long excruciating periods of time. If it's hot enough to burn and catch flesh on fire, chances are you aren't going to be writhing around for twenty seconds.
Is. On. Xbox. One.
Wish there was a single player campaign mode on this,
I agree, to be able to interrupt the animation I think is a need because I like to roleplay as the person himself almost like a movie, and I can imagine a scene of walking into a trench after charging into one and seeing the people in pain and there is a person that stabs someone or hits someone and keeps hitting them after they die, but with what it is right now you could not stab them and if you threw a grenade into the said trench, the people already shot and in pain would be fine and I can imagine you fighting someone in the trench and you accidentally shoot someone in pain from recoil or something and they would be completely fine and that would break my immersion.
So I think you should be able to shoot people in pain and kill them unless it's in the leg or something but then they would die faster, if a grenade or explosive goes off next to someone in pain they should ragdoll and go flying and lose a limb or 2 and have the gurgling sound, and that you could hit people in pain with mele and with one hit in chest or leg they would make a pained noise and then die faster if hit more than once then he would hold where he was being hit or stabbed and then die with the pain sounds, BUT if hit once in the head he would sheld his head with his arms and then be in pain like that but if hit more than once he would go limp with the gargling noise and his head would start to cave in, but if stabbed in the head he would make gargle noise and die right away.
THAT… THAT would be complete immersion and would be the most realistic deaths I have ever seen in my life of gaming.
but that's A LOT to ask for so I think you should at least be able to shoot or hit them and they would make pain noise and then die and that with grenade they would just ragdoll and move a bit. Oh and make them have a face, not all like if lost a limb could have the face of shock but it looks funny when you stab someone and they fall over with a straight face.
This game reminds of Brothers in Arms: Hells Highway. Has similar gore effects. Is this an online game only?
It's like this game tries to break evey rule of modern gaming in the positive way, but it's way to indy to make it pay for itself.
You can interrupt the animation now almost like mercy
Is the gore in Tannenberg the same as verdun?
I once got exploded flyed in the air and got inpaled on a broken tree.
Whaaaats up YouTube?lol
So…anyone here from the 10k sub video who will win a game?
Is this game worth getting?
Where is the doom 2016 gore review?
7:58
I really love this animation in particular, as the character rolls over and down the trench
Yeah…bleeding would be cool…and some better blood…
I just stumbled upon your channel, and although I thought it was weird at first, your attention to detail is very interesting and unique. I subscribed
h e a l th
f u c k i n g
r e g e n e r a t e s
FIELDS OF VERDUN
Can you turn it off
You're fuckin morbid dude. I like it.
Gore hasnt evolved much has it someone really needs to make a game really pushing the gore technology further.
I set my gore to ultra but I can’t see any gore
spletter
7:45 hmm
1:58 we have a very different concept of what’s beautiful…
Интересный у тебя акцент 😉
Please do a Gore Review of RDR2
I’m so glad I found a YouTube channel that looks at gore and effects basically the same way I like to
As for the head damage… Its beautiful
This actually looks really good.
Них&я не понял, но очень интересно!
1:59 it's beautiful
An excellent example of ambient gore and all-around immersiveness is Insurgency. I say "ambient" because there's no dismemberment or excessive gore, but characters (yours included) will scream when killed, suppressed, or reloading at a bad time, and bullet impacts, explosive/fire kills, and blood splatter are rendered, for example.
You should check it out and maybe do a video on it.
How do I turn his voice, my ears is dying.
All of u r fucked if
U like gore war and killing
This is pretty informative, and I like how it reflects the real feel of WW1 in the most realistic way: gory, violent, and traumatic. It isn't something to love, but it is something to recognize how war really is. War is violent, unforgiving, and brutal. And Verdun reflects on it. I'm not saying that I know first hand, but I know that it is one of the worst things to experience. Especially in the trenches of WW1.
I just want to see one game get gunshot wounds close to right. Entrance wounds cause almost no splatter, it's the exit wound that gets real messy.
verdun needs a 40k mod