Skyrim – Destruction Perks – Worth It?


In our latest Elder Scrolls: Skyrim video, we discuss the Destruction perk tree and how to best allocate your perks.

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Scott: newberrycrunch
Michael: oldberrychew




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  • Easy peasy

    Cody Greyeyes July 23, 2020 4:23 am Reply
  • Nahh play with mods when playing with magic

    Cody Greyeyes July 23, 2020 4:23 am Reply
  • Bethesda really FUCKED up when it comes to magic… It feels good, but like you said, once you hit a level ceiling, it is useless.

    Chrisfragger1 July 23, 2020 4:23 am Reply
  • "Destruction isn't fantastic in the late game when your sort of in your level 40 or 50."
    Me: Level 86 who hasn't retrieved The Horn of Jurgen Windcaller
    My goals are beyond my understanding.

    Nicolas Barbuto July 23, 2020 4:23 am Reply
  • Vanilla? Not really, especially short of Adept or lower difficulty.

    MODDED perks? HELLZ yes.

    HotaruZoku July 23, 2020 4:23 am Reply
  • yeah that's sorta the reason why i can't play skyrim base anymore, Enai made me hate it, i mean, having stronger spells instead of just cheaper, is quite better

    Lio Murasaki July 23, 2020 4:23 am Reply
  • Keep in mind destruction damage skills buff elemental damage on enchantments as well. Destruction is outstanding for maximizing elemental enchantment damage.

    Calaranis Ordo July 23, 2020 4:23 am Reply
  • With the Ordinator and apocalypse magic mods, destruction is worth it even on master and legendary settings. There are some perks that makes your destruction spells, deal 30 percent more damage if you are wearing robes and no armor. And it scales with your skill tree, you deal more damage at max level 100 compared to if you are at apprentice level 25- 49. There are other perks in the magic schools that creates a synergy, to deal more damage compared to vanilla skyrim.

    Thomas Rosendahl July 23, 2020 4:23 am Reply
  • But what are you supposed to do late game if you don't want to use enchanting to make gear better than anything you'll ever find? It kind of ruins the point of going through dungeons if you know there will never be gear you can use that's better than your fancy clothes you bought for 100g. Nothing like replacing daedric artifacts with a simple pair of boots or what have you. Is there no gear that makes destruction mages viable late game?

    Michael Lindsay July 23, 2020 4:23 am Reply
  • Also I highly recommend a conjuration two handed battlemage who uses conjuration for storm atronachs/thralls, heavy armor, a two handed weapon of your choice, storm magic, and give your follower lightning based staves and a conjure storm atronach staff, and play as a tank for most part in tougher battles while your atronachs/thralls chip enemies up at a distance. Honestly, this playstyle for me is my favorite as lightning based magic has the edge over other mages and dragons, and when coupled with high enough magic resistance or 100% spell absorption(though beware that your storm thralls won't appear if it's 100% via the necromage perk as a vampire), you'll charge at mages and fuck them up, hard. I recommend the ebony blade, the ring of namira(and any health regen items), a damn good set of heavy armor, and the appropriate perk investments to make this push where it needs to. Take note this is my favorite build for slaughtering bandit camps and ripping dragons apart, and for most part this will do just fine in most difficulties. Take note I recommend adept with this if you're looking to enjoy the power, but yeah have fun

    Peter Dubinsky July 23, 2020 4:23 am Reply
  • Ahzidals ring of arcana and ignite make legendary destruction mage playthroughs possible lol. But, definitely have some conjuration for support though for a better playthrough because being a solo mage is rough in certain fights tbh.

    Peter Dubinsky July 23, 2020 4:23 am Reply
  • Plus, why put points into destruction when you can use all the cool destruction staffs that are in the game?

    leman frye July 23, 2020 4:23 am Reply
  • Destruction is by far the most underpowered combat base in the game, esp. relative to the costs. And that’s a shame. Enemies should be f’n terrified of running into a high-level mage.

    Erik RBR July 23, 2020 4:23 am Reply
  • This entire video screams "We forgot about Alchemy".

    Irish_gamer_88 July 23, 2020 4:23 am Reply
  • Can some please tell me which mod those cool robes at 4:46 is from

    souvik ghorai July 23, 2020 4:23 am Reply
  • Oooohhhhh Scott said a swear

    Ashton Mills July 23, 2020 4:23 am Reply
  • Destruction magic is for the weak.your nothing but a crowd

    Michael McGovern July 23, 2020 4:23 am Reply
  • endgame mage? Ahzidal's Ring of Arcana … ez go next

    Velten Witte July 23, 2020 4:23 am Reply
  • At higher levels destruction requires destruction reduction to function.

    David July 23, 2020 4:23 am Reply
  • I think this is partly why I’ve never really succeeded in creating a purely mage character. I’ve started out with that intention for sure…several times. The thought of jogging through Skyrim, blowing shit away and blasting dragons out of the sky wearing a robe is awesome. Watching mage fights from a distance is AWESOME. But after a while, I always seem to fall back into archery and “one handed”

    manifestgtr July 23, 2020 4:23 am Reply
  • Destruction runes + Sneaky Archer assassin’s = OP

    Solid Perry July 23, 2020 4:23 am Reply
  • What build ate you using footage from? Always wanted to be a shieldmage

    Jalon Graves July 23, 2020 4:23 am Reply
  • was very disappointed in the magic system in Skyrim. fable 2 from 2008 had a way better one.

    daniel niemeyer July 23, 2020 4:23 am Reply
  • Why do people say that destruction isn’t good, I have 0% cost armour using destruction without potions and I always fuck up all enemies really fast losing little to no health because of how easy it is to kite with the impact perk, I’m level 66 btw and I am still kicking ass.

    zetta _ July 23, 2020 4:23 am Reply
  • good advice. It's good to know it before wasting perk points.

    Arno Bozo July 23, 2020 4:23 am Reply
  • You’re a Destruction Mage, are you? Aww, that’s so cute!!

    Christopher Collins July 23, 2020 4:23 am Reply
  • What I want to know is why Wall spells suck. Is there any way to make them better?

    Mr Mosty July 23, 2020 4:23 am Reply
  • Fudgemuppet: "Late game destruction isn't really viable."

    Me: (Nearly dies instantly trying to kill Elder Dragon with Chaos Damage Sword)
    Also Me: (Dual-cast Fireballs Elder Dragon to death with relative ease)

    Marcus Stevens July 23, 2020 4:23 am Reply
  • As a pure mage, I suggest getting all the perks in destruction except for the 2x rune distance one because who the fuck uses runes?

    Logan Girard July 23, 2020 4:23 am Reply
  • Paired with block it works fine late game

    Occult Rites July 23, 2020 4:23 am Reply
  • I really love using the ash guardian!

    Kristi H July 23, 2020 4:23 am Reply
  • You keep saying to just use swords and archery because they’re better even though we’re using magic because we like magic we want to be mages not warriors who cares if it’s not great

    Jack Noble July 23, 2020 4:23 am Reply
  • Download the destruction magic enchantment mod.

    kodili101 July 23, 2020 4:23 am Reply
  • I hate dual cast it dont works

    Niklas Rönsch July 23, 2020 4:23 am Reply
  • Hmmmmm. Should i cast this 90 dmg spell that draws the attention of every dragr in the area or quietly shoot this arrow that does 200 dmg and stay hidden…. Decisions decisions…

    Josh [josh] July 23, 2020 4:23 am Reply
  • Well, the main issue with magic isn't actually an issue with magic at all. The base damage of spells is actually really good compared to weapons, especially considering that spell damage ignores armor rating. However, your opponents get more hp as you level, and your ability to boost magic damage is often limited to just using stronger spells, all the while requiring more magicka to use them. You end up with low hp sinking all your points into magika and not making much headway in terms of damage increases.

    However, it is important to note a couple of things here. For starters, it's not really a fair comparison. We are most often comparing a pure mage to a less than pure warrior or archer. Enchanting is a magic skill after all.

    You can improve damage with weapons by both smithing and enchanting, however, you can only improve magic damage by use of potions and poisons. You can use fortify destruction potions, and weakness poisons, but alot of people don't. Fortify destruction potions don't last terribly long, and are made using some fairly uncommon ingredients. The poisons also require a weapon to use then with, which a lot of mages won't touch. Even when you do use poisons, switching back to spells wastes precious seconds of damage dealing.

    Here is an alternate proposal, weaponize your enchanting skill.

    See, enchanted weapons are hybrid weapons, they aren't really just weapons any more, they are spells too. The game treats an enchanted weapon pretty much just like it does a spell. Your school skills reduce their charge use, your perks affect them, you literally are still using magic, just magic that requires a weapon as a vessel to contain it and soul gems to power it instead of your magicka. The important bit there is that the enchantmen'ts effectiveness relies on the user's magic skills.

    However, also, enchantments are equally powerful regardless the type of weapon they are applied to, which means enchantment damage DPS favors light weight and fast swinging weapons.

    Now, the issue is, alot of people are of the mindset that enchantments are weapons, therefore a mage can't use them because that would make them a night blade or a spell sword instead of a mage. I would argue it's more of a sliding scale. Nobody says their warrior isn't a warrior anymore just because his 300+ damage warhammer has 10 points of fire damage, for example.

    A warrior or an archer are purely focused on their weapon damage, a spell sword or a night blade focus on both weapons and magic together, and a mage focuses primarily on magic.

    So for example, I would categorize the 300+ damage warhammer with 10 points of fire damage pretty squarely within the warrior class, a sword with 100 or so damage and 80 points of fire damage on it as more of a spell sword's weapon, and an iron dagger with riddiculous amounts of chaos damage on it squarely in the ballpark of mage territory.

    It's actually pretty fitting, I mean if you relied purely on enchantment damage and nothing else, it favors daggers and maybe the occasional bow, with the lowest quality and lightest weight ones being optimal for maximum speed.

    On top of that, with all your skills and perks, and enchantments, you basically only need petty soul gems to charge weapons with. You can, as a mage, turn a lowly iron dagger into a god tier weapon with just about 50 gold invested total, because you aren't really relying on the weapon, you are relying on your magic skills and enchanting abilities.

    Functionally I don't see it as being much different from using a staff, and obviously nobody is going to tell me a staff isn't a mage weapon. Daggers are mage weapons too by the way, all the mages in skyrim carry one, and they get used as tools in magical rituals and all kinds of stuff.

    You can actually make enchantments that are much more powerful than your spells, and you can apply weakness poisons to their vessels

    You also have to consider another detail. Weapons can only hit things. Mages can summon allies, turn enemies againsteach other, make their enemies flee in terror, etcetera. There a re alot of abilities mages have that will allow a smart player to turn the tide even with less powerful damage. In this way, having less damage with destruction isn't really that terrible. Your weapon isn't your spells, it's your magicka, and if destruction was as powerful as swords and bows in the end game, why on earth would you use magic from the other schools?

    Chris R July 23, 2020 4:23 am Reply
  • Answer no. I got it so I was running around in deadric, cast wall of storms that did 118 damage per second whilst costing 0 per second.. it's shit.. fireball is the strongest as it's quick cast high area of damage, and dual cast does more than lighting storm.. :/

    Jeff Jeff Coins July 23, 2020 4:23 am Reply

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